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PLAYER INFORMATION
Your Name: Faye
OOC Journal: [personal profile] sevenabove
Under 18? If yes, what is your age?: n/a
Email + IM: email: fayetastical@gmail.com // aim: thundersarrow
Characters Played at Ataraxion: n/a

CHARACTER INFORMATION
Name: Dr. Rodney McKay
Canon: Stargate Atlantis
Original or Alternate Universe: OU
Canon Point: end of season 5, after atlantis has set down in the san fransisco bay.
Number: 042

Setting: Contemporary 'verse where interstellar travel is possible due to a device known as a 'Stargate'. McKay lives in the city of Atlantis in the Pegasus Galaxy.

History: [i am so sorry ;_;]

Rodney was born in 1968 in Toronto, Canada, into a not-so-happy family. He had a younger sister, who was similar to him in the ways of intellect, and completely different from him in any other matter. His parents didn’t take much interest in him when he was a child, and actually blamed Rodney for most of their problems. As a result he was rather neglected and left to his own devices. At the age of 12, Rodney took up piano lessons but they didn’t last very long as his teacher told him he had no heart, that he was too ‘clinical’.

After that he turned to science, deciding to match his clinical personality with clinical learning. When he was in Grade 6, he built a non-working model of an Atom Bomb for the science fair. The CIA took interest in it and questioned him for six hours about it, which lead to his first assignment with the US government. That pretty much sealed the deal and Rodney spent the rest of his schooling pursuing physics. He received two PhDs in Astrophysics, before he went off to work with the United States Air Force.

Rodney was stationed in Area 51, within the Nellis Air Force Base, becoming the world’s premier expert on the Stargate outside of the SGC. After a few years he teamed up with then Major Carter to rescue Teal’c, who had failed to rematerialized before the Stargate shutdown. Rodney’s doomsday thinking cause him to get on the bad side of General Hammond, commander of the SGC, and was thereby sent to Russia to survey development of Naqahdah Generator Technology, where he remained for the next three years before being recalled back to the SGC to help save the world. After helping save the world, Rodney went back to Area 51 and worked with a team to perfect data compression.

The next few years Rodney was shuffled from project to project before he was recruited into the Atlantis Expedition. He didn’t really have much left on Earth- he never talked to his parents, and had a falling out with his sister many years prior- other than his work. So went off to another galaxy, where he was the Chief Scientist, and third in command of the city.

The first year in the city was definitely an interesting one, and McKay was kept pretty busy the whole time, having to save Atlantis and many other worlds with his superior knowledge in science and quick learning of alien technology. The year started off with having to save Atlantis from being completely flooded with water while it sat at the bottom of the ocean, and the shield started failing within the first hour of the expedition having arrived in the city. Luckily enough there was a fail safe in place for the shield failing, and the city rose to the surface of the ocean with only some flooding damage to the outer piers. While all of this was happening though, Colonel Sumner and a few groups of marine's were out looking for a possible habitable place to leave should Atlantis fail, and through a series of events managed to wake up an entire race of alien beings known as the Wraith- a sort of "space vampire", for lack of a better term, who literally suck the life out of humans through a sucker in their hand.

Soon after Rodney was able to receive the ATA gene therapy- which allows those born without the Ancient gene to have a synthesized version of it and be able to operate Ancient technology without too much trouble, a very good thing to have as chief science officer in the city.

A few other deeds that McKay had managed to pull off in the first year in Atlantis consisted of saving the city from a cloud of electromagnetic air, saving his ‘best friend’ from a bug as well as saving them all from dying a horrible death in space [and yeah okay, maybe he did have Zelenka’s help, but whatever], almost acquiring a Zero Point Module to help power the city, though ended up having to leave it where he found it so that he doesn’t end up causing the death of an entire people. He also, along with the help of Major Sheppard, and really it was all Sheppard’s fault, got on the wrong wide of a species known as the Genii- who hide their technological advances from the Wraith so that they don’t get culled.

The Genii end up infiltrating and attacking Atlantis while the city is in the midst of being hit by a hurricane. Almost everyone had been evacuated from the city except for Beckett and Teyla, who were on the mainland, Dr Weir, Sheppard, and Rodney. Rodney was able to procrastinate fixing a piece of equipment necessary for the survival of the city in the storm in order to buy more time for Sheppard to neutralize the Genii and take back the city. Following the Genii issues, McKay ends up helping save the city from a Nano virus designed to kill humans, and at one point almost gets his hands on a ZPM from another world but alas, because of the Genii showing up and ruining everything, yet again, the Atlantis team end up having to leave the planet without the zero point module.

Towards the end of the year, everything really starts to hit the fan and they discover that there are Wraith hive ships on their way to Atlantis. McKay, using his utter genius, was able to discover a way to send a data burst of information through the Stargate back to Earth, using the 1.3 seconds worth of having a stable wormhole. They sent through all the information they had on the Wraith and their coming to Atlantis, as well as having enough space in the data burst to send personal messages through to their loved ones. Thanks to this message getting through, Earth was able to send through personnel to aid in the resistance against the Wraith invading the city with the use of a ZPM they had received.

Col Everett showed up with his troops and pretty much took over Atlantis and along with Sheppard come up with a plan to destroy the Wraith Hive ships- of course relying on Rodney’s brilliant mind to actually put it into place- using Genii nuclear weapons inside the Puddle Jumpers and using the Atlantis Chair to fly them into the Wraith ships, destroying them. The plan ended up not working, due to the shield that surround the Wraith ships. Eventually they were able to destroy one of the Hive ships, and merely had to round up the remaining Wraith in the city. The earth ship Deadelus had shown up along with a ZPM which they gave to the city, and McKay hooked it up and this allowed Atlantis to regain contact with Earth. Atlantis was unable to destroy the remaining Hive ship- so instead Rodney came up with the plan to pretend that they had self-destructed, and instead used the ZPM to power Atlantis’ shield, and again with Rodney’s genius he was able to convert the Shield into a Cloak, hiding the city so that the Wraith believed that it had been destroyed, leaving them alone for quite some time.

The second year in Atlantis was similar in some ways- only they had more power this time. With the ZPM in their possession Atlantis is able to keep in regular contact with Earth, sending weekly data bursts to their home on their recent activities and missions.

McKay quickly became busy though, being on the first contact team in the city. The first big thing that happened to him was getting the consciousness of a fellow expedition member stuck in his head, which was definitely an interesting experience for him, and one he would definitely not like to ever repeat. During that time he had his body taken over by Lieutenant Cadman, the other person inside his head, which caused some interesting things to happen in his personal life, such as having a date go either terrible or pretty good depending on how you look at it, as well as forcing him to kiss his best friend. McKay couldn't really look at Dr. Beckett after that for a while.

McKay's next big step was discovering an abandoned Ancient power generator, which he figured out was to be used to harness vacuum energy from subspace which would cause the ZPM's to become obsolete. The Ancient's failed at stabilizing the energy output, as it caused exotic particles to form. McKay's arrogance and inability to admit that he could be wrong cause him to get in over his head, and convince Sheppard to go along with it. He thought that he could finish the Ancients research and stabilize the output, and wound up realizing too late that he could not, and ended up destroying 5/6ths of a solar system. He lost a lot of trust from his friends that day, and it took him quite a while, and a few good saving of lives and the world to get it back.

This was then followed by Sheppard nearly turning into a sort of Wraith hybrid- after having been attacked by a Wraith who had taken Beckett's retrovirus. The retrovirus was hoping to be used as a means of converting the Wraith into humans, but instead went in the opposite direction and turned them more into a form of the Iratus bug that part of their genetic make up came from. After Sheppard's team was able to retrieve Iratus bug stem cells and were able to revert Col Sheppard back into his very human mode, they came across an Ancient war ship known as the Aurora.

There they find the entire crew of the Ancient vessel- real live Ancients- though they were all in suspended animation as their ship traveled back to Atlantis. Deciding not to pass up the opportunity to talk to real live ancients, they decide to send Sheppard into the virtual reality that the Ancients are looped in- where the Ancients believe they are simply trying to get back to Atlantis to bring news to home that could possibly turn the tide in their war with the race from ten thousand years before- not knowing that they were actually in a virtual reality in their ship and the war had ended long ago. The team outside the virtual reality discover that there is a Wraith in the virtual reality also trying to figure out what news the captain of the Aurora has- which turns out is a way to modify the hyperdrive engines for intergalactic travel- a technology the Wraith do not have, and to have it would mean they would be able to travel to the Milky Way and to Earth. Luckily- they were able to stop the Wraith from getting the information on the hyperdrive modifications.

The rest of the year went by with a little less Wraith action, and a little more issues a bit more close to home. Sheppard and his team were kidnapped by a former member of the Atlantis Expedition and McKay had to use extreme measures, by injecting himself with a very large dose of the Wraith Enzyme, which causes increased strength and stamina and can become wildly addictive, to escape and head back to Atlantis to retrieve help to rescue the others, who were taken by their former expedition member on an attack on a Wraith hive ship.

After the daring rescue things didn't really calm down for McKay in Atlantis. There was the next whole thing with Sheppard being stuck in a time dilation field sort of thing with a bunch of people trying to ascend, which was then followed by a Goa'uld infiltrating Atlantis, and then McKay being trapped in a sinking Puddle Jumper on the Atlantis home world with a head wound and a concussion. Then there was the whole working with Ladon Radim of the Genii to stage a Coup and becoming allied with them, which was somewhat beneficial as they are the second leading military force against the Wraith in the Pegasus Galaxy.

Then things with the retrovirus Beckett had been working on start to heat things up with the Wraith- they were finally able to successfully revert a Wraith beck into human form, who they named Michael Kenmore, and tried to pass him off as a expedition member who had suffered amnesia. Unfortunately the retrovirus requires daily injections in order to be maintained, otherwise they revert back to a sort of human-wraith hybrid. Michael eventually got his hand on videos of his "treatments" and found out who he truly was, and using Teyla, managed to escape.

Michael showed up again a little while later to ask for aid from Atlantis in using the retrovirus against the Wraith themselves- as the race were now in stages of civil war, not having enough humans to go around feeding all of the Wraith that were now awake. McKay and Ronon go with the Wraith onto the hive ships in order to help disseminate the retrovirus. However, as working with Wraith always seems to turn out, Atlantis gets double crossed, and the Wraith take their hive ship, along with McKay and Ronon, and information on hyperdrive engines they managed to swipe from the Atlantis database in order to modify their own Wraith hyperdrives to withstand longer jumps, and head out on a course for Earth and the Milky Way galaxy.

Ronon and McKay were able to escape their cocoons and with the help of Michael, who because of his forced transformations into a human resulting in a state of human-wraith hybrid and therefore untrustworthy in the eyes of the Queen, and Sheppard, who had managed to anchor his F-302 to the side of the Wraith hive ship before they had entered the hyperspace window, were able to stop the Wraith ship on it's way to Earth, as well as the other Wraith ship that had joined the first before leaving the Pegasus Galaxy. The Earth ship Orion was able to show up in time as well and help in the fight, though not without taking considerable damage, most notably to the life support systems.

In the last few hours of remaining Oxygen, those on the Orion decide to use the Retrovirus they had been working on with the Wraith in the first place on the second Wraith ship in order to save themselves. The plan works and the humans of the Orion beam over to the Wraith ship and take their new ride home to Atlantis. Having the wraiths as humans, though, does pose problems- they attempt to keep them on a remote planet, attempting to keep them human using the retrovirus. Unfortunately it does not last as long as they hoped as some Wraith, including Michael, begin to remember who and what they are and escape the planet, with Michael disappearing somewhere into the Pegasus Galaxy.

The next big thing to happen for the Atlantis Expedition is meeting the Asurans. They first go through their gate and onto the Asuran home world and think that something had gone wrong- since the word looked exactly the same as the one they had just left, only larger and quite a bit more developed. They go on thinking that Asurans are the last of the Ancients, and attempt to befriend them only to find out that they are actual Human Form Replicators created by the Ancients as weapons to fight against the Wraith. The Asurans, most of whom are filled with hate for their creators, imprison the SGA team and decide they are going to destroy Atlantis. With the help of a few Asurans who actually subscribe to the Ancient way of thinking and are hoping to ascend, the SGA team were able to escape the base and return home. The team knows they have not seen the last of the Asurans though.

Kolya of the Genii makes a brief appearance shortly after by capturing Sheppard and holding him hostage in exchange for Ladon Radim- the new leader of the Genii people. Kolya attempts to convince Weir to give up Ladon by having a Wraith slowly drain the life out of Sheppard. This goes on for some time, Weir continually refusing to give up Ladon, while Ladon has a team back with the Genii trying to help locate Kolya's base. Sheppard strikes up a sort of teamwork with the prisoner in the cell next to his, who so happens to be the Wraith feeding on him, and they help each other to escape, at the same time that the SGA teams finally locates the proper base where Kolya is hiding. While escaping, with both Sheppard and the Wraith being weakened, the Wraith fed on Sheppard, nearly draining him of his life in order to dispose of the soldiers that were tailing them. Afterwards, the Wraith bestowed what is called 'The Gift of Life' on Sheppard- returning all the life that he had taken from him and back to full health. The SGA team shows up shortly after to rescue Sheppard, finding him in full health. He stuns the Wraith and they take him to an uninhabited planet where Sheppard honors their deal of both of them going their separate ways, stating that 'all bets are off' the next time they meet.

It was soon after that while on the edge of the Pegasus Galaxy testing out a Gate Bridge that spans the void between the Milky Way and Pegasus Galaxies that they find an Ancient warship, the Tria, speeding on it's way back to Atlantis. Turns out that there are actual real live Ancients on board. Those on the Daedalus aid the Ancients in repairing their ship and go back to Atlantis, where the Ancients essential kick the Atlantis Expedition out of the city and back to their own world. The Ancients allow a couple of members to stay behind as a sort of- Ambassador team, and Richard Woolsey and General Jack O'Neill are chosen. McKay and the rest go back to Earth, to each doing their own thing, McKay going back to Area 52.

It isn't long after their return back to a regular lives on Earth that they discover the Asurans have mobilized and are on their way to Atlantis. The Ancients don't seem to worried about it, knowing that the Replicator base code does not allow them to attack their creators, however, when McKay tampered with the base code when making their escape from the Asuran home word he also changed a few other things. The Asurans make a pretty good attack on Atlantis, killing all the Ancients that were living in the city. Sheppard, McKay, Beckett, and Weir were able to steal a puddle jumper and make their way through the gate in the SGC and use the intergalactic gate bridge to get to the planet in the Pegasus galaxy where Teyla and Ronon were living. Together the team of six got into the city and using O'Neill and Woolsey, who were captured by the Asurans, tricked the Replicators into thinking they were going to use C4 to destroy the city's shield emitters so that the Daedalus could bomb Atlantis, when in reality they turned the shield into a very large Replicator Disruptor Wave, so when the Asurans turned on the shield once the Daedalus showed up they instead destroyed themselves. The Expedition moves back into the city and things in Atlantis continue as they have before, only this time with more Ancient devices activated by the Ancients in the city.

The next big thing to happen with McKay in the discovery of a device that was meant to help someone to Ascend to the high plane of existence. However, like most of the devices McKay has found in the city, was scrapped because it did not work according to plan. The device aided in the development of McKay's brain- to the point where he had developed super hearing, telekinesis, healing powers, as well as just vastly superior intelligence. It was only after all this started to progress quite far when it began to become too much for his brain to handle, causing him to have seizures. McKay needed to learn to Ascend, or he would probably die. It really caused him to face his mortality, and it's when he really goes through some emotional changes. He takes the time to really speak with those he's become friends with, apologizing to some, and making efforts towards others to show them just how much he actual does care about them.

He does not, however, get very far in his attempts to Ascend, but at the very last second, with his advanced brain power he comes up with a way to heal himself, telepathically transferring the information to Beckett. They manage to get McKay back to the machine in time to revert the process and return him back to his normal self.

It was shortly after this when the entire city of Atlantis was given a mandatory day off. McKay, who was supposed to go fishing with Beckett and really did not want to, instead made plans to have lunch with his girlfriend, Katie Brown, to get out of having to go fishing. After trying to find someone else who would go with him and having no luck, Beckett instead goes back to the infirmary to catch up on some paperwork instead of spending his day off actually relaxing.

Turns out it wasn't going to be much of a day off anyway, when a bomb goes off in Atlantis. Teyla gets injured in the initial blast, Sheppard and McKay work with Ronon and other soldiers to figure out what happened, while Beckett works on those injured in the explosion. After investigating what happened and talking to witnesses, McKay figures out that the explosion actually came from inside someone, rather than a bomb actually being planted by someone- came from one of his own scientists. A team of two scientists had been cataloging some Ancient devices and had accidentally turned one on- and turns out that the device created explosive tumors in humans.

The other scientist who had been present when the device was turned on was the patient that Beckett was currently working on. They contact him in the surgery unit of the infirmary, and try to get him and everyone to leave- Beckett refuses, and instead tells his team to leave while he stays to try and remove the tumor. One member of his surgical team remains behind to help him and they manage to get it out without incident. While waiting for the bomb tech to come and take the tumor away, Beckett gets impatient and instead carries it out to meet him. He gets the explosive there safely, but while turning to walk away- it explodes, killing the technician and Beckett.

McKay was the one who returns Beckett's body back to his mother in Scotland and to give her the news. He blames himself for Beckett's death and mourns the loss of his best friend.

They weren't really given much of a chance to mourn their loss before having to get back out and defend the galaxy. The results of Michael's experiments start showing up on various planets- settlements dying off. He covers his tracks well enough that those of Atlantis don't have much to follow yet, though they are soon distracted by the Asurans knocking on their doorstep again.

Atlantis finds out that the Asurans are building war ships on their home world, and Ellis, the commander of the new earth ship the Apollo, is convinced that they are building them with intention of attacking Atlantis. The Apollo is equipped with Mark IX nuclear warheads, and Ellis intends to use them on the warships on the Asuran home world so that they cannot attack Atlantis. McKay and Zelenka beam up to the Apollo to check the warheads before the ship is deployed towards Asuras. The plan goes well and the warships are destroyed.

Before there's really much of a chance to celebrate, however, a satellite drops out of hyperspace above Lantea- containing a Stargate. The event horizon of the Stargate opens and a laser beam comes through- attacking and nearly destroying the Apollo before turning towards the city, shields raising just in time. They don't have enough power to sustain the shield for long though, and need to quickly come up with a plan on how to get out of this mess.

It doesn't take long before McKay and Sheppard realize that the only way out of the range of the beam is to use the city's stardrive and move to an entirely different planet, but with the beam taxing their shield, they don't have enough power to activate the drive. Clever plan time- they drag an asteroid into the path of the beam using F302s from the earth ships. They lower the shield and manage to get the stardrive working- though the asteroid moves out of the path of the beam earlier than they anticipated- the laser grazing the tower as the shields are raised, injuring several individuals, including Weir.

The city takes off into hyperspace on their way to the planet they've picked out for their new home world. They only get about half way before they suddenly drop out of hyperspace- the ZPM can't keep up with the power required for the shield as well as hyperspace, while they're also leaking power in damaged areas of the city. They are now sitting ducks in the middle of no where on the edge of the Pegasus Galaxy.

McKay discovers that the Stardrive is not damaged- just the conduits were, and he gets Zelenka on fixing them, but they are still draining too much power. The shield begins to collapse on it's own and they recall all the teams sent out to repair parts of the city back to the control tower, and they collapse the shield to only surround the tower to save on power. Zelenka finished repairs on the conduits, but after a close brush with an asteroid belt, the Stardrive's control crystals were damaged- the crystals being outside the shield. Zelenka and Sheppard suit up to go and repair them while McKay keeps an eye on the power levels- if they get too low they won't be able to engage the Stardrive at all.

While working, McKay gets a visit from Dr. Keller, who was Beckett's replacement after he passed and who has been working on trying to help Weir. Her prognosis was not going well at all- but McKay gets an idea to use the Nanites that Weir had laying dormant in her from their last encounter with the Asurans- they would repair all the damage that she had suffered from the brush with the beam back on Lantea. Sheppard shoots the idea down, stating it would be too risky, but McKay begins to work on a program to reduce the Nanites to their basic function of repair only. Weir begins to flat-line before he manages to finish the program, Keller tells him that he either activates the Nanites, or she dies.

McKay makes the decision, against the orders of Sheppard who was still on his space walk with Zelenka to repair the crystals, to activate the Nanites. They put Weir in Quarantine in case the Nanites try to spread, but everything looks good and she heals in record time, though she's not happy with their decision when she wakes up. Sheppard is extremely angry with McKay when he and Zelenka return from their repairs- though they don't have much time to deal with it when they discover that the repairs took too long and the power levels had dropped too low.

McKay and Zelenka realize they can use the Jumper that McKay had retrofitted with a hyperspace engine when he had been physically altered by the Ancient's device to jump to a nearby planet with a Stargate to attempt to find ZPMs. McKay proposes they go to the Asuran home word to swipe some from them- knowing they have more than they would ever need. It's risky- but they go ahead and do it, knowing that they can also use Weir with her Nanites to tap into the Asuran's connections.

While on Asura, McKay stays behind with Weir to monitor her connection the other Replicators on the planet, while Sheppard and Ronon go to steal the ZPMs. That part all goes off without a hitch, and when they return to the Jumper with the ZPMs, McKay informs them he discovered the original directive in the Replicator base code that stops them from attacking the Wraith, McKay suggests they upload his new code so that the Asurans begin to attack the Wraith after their next 'update'. It's risky- but they attempt it, though the Asurans become aware of the Jumper when McKay turns the cloak into a large Anti-Replicator field to protect the Jumper and the Control Room- where they need to upload the new code.

Oberoth, the leader of the Asurans, sends replicator after replicator into the field to try and work out the frequency so as to defend themselves from it. Weir knows when they manage to do so and runs out of the Jumper to go and face Oberoth, giving Sheppard and Ronon enough time to overcome the technical difficulties they have when attempting to upload the new code. On their way out they try and get Weir back but are unsuccessful in doing so as she is overpowered by Oberoth. The team is forced to leave Weir behind and they make it back to the city with the ZPMs. They bring the Stardrive back online and head on their way to their new home world, though with their loss keenly felt.

With Weir now gone though, a new leader of Atlantis is needed and Colonel Samantha Carter of SG1 is picked to lead the expedition now- with her having so much knowledge in Ancient Technology as well as having a lot of experience in fighting the Replicators back in the Milky Way Galaxy, the IOA figured her to be a good fit for the role with dealing with the Asurans.

Before any updates with the Asurans happen- they're still happily attacking the Wraith, Teyla and Keller, while on a routine mission to the new Athosian settlement to distribute basic vaccines and the like to the people, they discover that the everyone in the settlement is gone- disappeared, with hardly any trace. Teyla and Keller get cut off from Atlantis while on the mission and are unable to make it back to the gate due to a tribal group known as the Bola Kai. They track their way through the forest, knowing they must only stay ahead of the Bola Kai until help is sent from Atlantis. They wind up spending the night on the planet- both come out of it injured. After Keller checks up on Teyla's injuries- she comes out with some interesting results- Teyla's pregnant.

The city is distracted from their hunt for the Athosians by the Asurans. The city finds out from a Replicator SGA team- Sheppard, McKay, Teyla and Ronon as well as a Replicator version of Weir- who confirms that the real Weir is, in fact, dead- that the Athosians are planning on attacking human worlds to deplete the Wraith's food source rather than attacking the Wraith head on. After the very odd meeting gets interrupted by an attack from the Asurans, where the Replicator team causes a diversion to allow the real team to escape, McKay is able to set up a tracking system in order to follow the movements of the Asuran warships- only to discover that there are close to 40 of them out in the Galaxy.

Atlantis begins helping different settlements to evacuate and relocate to locations unknown to the Asurans while waiting for the Daedalus and Apollo to arrive from the Milky Way Galaxy. Both ships from Earth were outfitted with new Asgard Plasma Beam Weapons that are able to destroy the Replicator warships. McKay has been working on a anti-replicator virus to infect their base code with, but is having some difficulties. The city resorts to Plan B which is using the new Asgard weapons on the Earth ships to destroy the Asuran warships one by one while waiting for McKay to finish his virus. McKay gets Todd, the captured Wraith to help with the virus, as Todd is familiar with Replicator coding. A week goes by- six Asuran ship are destroyed before they retreat back to their home world to rebuild and adapt. The Atlantis teams don't have the strength to attack them there, and so they retreat and regroup as well. McKay and Todd still have not completed the virus for the Asurans- and McKay begins to doubt that he can actually deliver it.

Even if he does complete the virus- they would need reinforcements from others in order to be able to even think about attacking the Asuran home world. They approach Todd about some possible Wraith help. Todd goes with Sheppard and his team to talk to the Wraith into helping- the team gets stunned on arrival so that Todd is able to speak the the Hive leaders and their Queen alone. They're able to get seven hive ships out of the deal. They also go to other allies in the Pegasus Galaxy who have the power to help attack the Asurans.

Back on Atlantis McKay decides to take an entirely different approach to the problem of destroying the Asurans, since his virus idea is going nowhere. Instead he decides to use the Lantean Nanites creation device they have in the city to create a black of Nanites that he can use to strengthen the Nanite bonds in the Asurans to create a super-dense Nanite blob that would completely incapacitate them. He encounters a lot of difficulty in creating a basic block of Nanites using the device before he realizes the problem and creates his own Human Replicator- which causes a lot of unease with some of those in command- but McKay insists he knows what he's doing, having created FRAN- Friendly Replicator ANdroid- with nothing more than basic functions. It was easier to create a human replicator as that is what the machine was actually designed for.

FRAN looks over McKay's calculations and points out that the Asurans would be able to adapt quickly enough to cause the blob to turn into a Godzilla like creation- but luckily she has a solution- rig the ZPMs in the Control Room to overload and create an explosion that would set off the super-dense blob of Nanites, which in turn would cause a planet-wide explosion. Everyone goes ahead with the plan, and it almost goes off without a hitch- until the Nanite blob becomes to heavy and begins to sink into the planet, caving in on the power grid before the ZPMs could be set to overload. McKay tries to come up with a quick way to set off the blob before the Asurans adapt. Carter points out that the planet is rich with neutronium, McKay catches on quick to the idea and increases the bonding between the Nanites to attract the neutronium- with the added element the blob becomes even heavier and begins to sink even faster into the planet. McKay and the team of marines with him beam out of the Control Room and everyone jumps into hyperspace just before the Nanite blob sinks into the planet's core and explodes, destroying all the Asurans along with it. Naturally Todd takes this opportunity and leaves with the Wraith, none of whom bother to show up at the rendezvous point. Their relationship going back to normal, without the brief truce they had while fighting the Asurans.

Not too much extravagant happens over the next six months, at least by standards that you can only really go by when living in an entirely different galaxy- there was a bit of a quarantine when the Atlantis systems overreacted, then McKay gets trapped in an underground mine with Dr. Keller and Col. Carter, and then they have to stop the Wraith from getting onto Earth through the midway station, but Ronon and Teal'c take care of that pretty much on their own before the time comes that Teyla starts getting dreams, or visions, about the Athosians, specifically about Kanaan- the father of her child, asking her to come find them, and giving her clue on how.

Carter sends Teyla out with Lt. Lorne and his team of marines to follow the clues- leading her to a planet where she finds that a trader who visits a large market is trading with possessions belonging to the Athosian people. They locate the trader and question him on the whereabouts of the Athosians. He tells them where he got the merchandise from, and promises to take them to the planet. While Lorne goes back to Atlantis to inform them of the updates- a Wraith dart shows up and the trader grabs hold of Teyla, and she is beamed up and taken to a cruiser where she comes face to face with the one who kidnapped all the Athosians- Michael. He confesses a lot of his plan to her- that he took the Athosians, spread a plague throughout the galaxy- and even perfected his Hybrids- a mix of Human and Wraith. All the strengths of the Wraith without the need to feed. Michael has also turned Kanaan into a Hybrid as well.

At the same time as this is all happening- Sheppard, McKay, and Ronon are following up on some leads with Dr. Keller on a new plague that has been running through the Galaxy- having hit eight planets already and has a mortality rate of thirty percent. It takes a while, but Keller realizes that there are quite a few similarities between the new plague- and the Hoffan drug from their first year in Atlantis that would give humans a defense against the Wraith- instead of feeding on them, the drug in their system would actually poison the Wraith. Todd reaches out to Atlantis to get help from them to figure out where this drug is coming from, though he has a pretty good guess, and with the information provided by Atlantis about the drug- it pretty much confirms it- Michael created the plague. Atlantis shares this information with Todd in return for information to one of Michael's labs, and follow the rumors leading there about a "special prisoner" being transported there.

The team heads to the relay outpost before Michael and his cruiser arrive. The Daedalus, in orbit about the planet, begins firing on the cruiser as soon as it exits hyperspace- but after a warning from Sheppard that Teyla might be on board, they attempt to simply disarm the cruiser rather than destroy it, though it unfortunately jumps back into hyperspace before they get a chance to. Sheppard and Lorne and their teams continue to search the base, since there were still guards preventing them from finding something, and they find one Dr. Carson Beckett in a cell- big surprise, that one.

Back on Atlantis, Keller checks Beckett out to find out exactly who he is and what happened, while Beckett shares his story of events- he was kidnapped by Michael two years prior, and forced to help him perfect the Hoffan drug and turn it into the plague that was going around the Galaxy- that Michael wants the Wraith dead as much as anyone else, being a Hybrid he's hated by both sides of the war. McKay sits with Beckett and is the one that explains that they were not out looking for him- the he had in fact returned with them to Atlantis those two years ago and had passed away in an explosion a year later.

He's understandably upset over this news, and even more so when Keller's testing turns out that he's actually a clone of Beckett. Even though there is a chance that Beckett could actually be leading them into an ambush from Michael, the Atlantis team still decide to seek his help to find out if he might know anywhere that Michael would have taken Teyla. He doesn't have much to go on- but he did see one gate address when they were moving him from outpost to outpost. They head out to the planet but don't find much besides a small village until they begin questioning people in the tavern- when someone begins firing on them with a P90. Ronon takes him out with his stunner, falling off of the balcony where he was standing, and they quickly take him back to Atlantis, where Beckett collapses as he goes to work on the man's injuries.

As a clone- his cell degenerate a lot faster, meaning he's dying. Since he is not with Michael anymore, he does not have any access to the injections that Michael had been giving him, which prevented the degeneration from occurring. Keller and Beckett begin to work together on reverse engineering the drug so that they can save him- though it doesn't look good. Keller suggest the stasis chambers that are in Atlantis, but Beckett isn't quite ready for that.

Back with Michael- Teyla is finally reunited with the lost Athosians, who Michael had only taken as a means to reach Teyla- as it was her, and her baby, that truly interested him. As Teyla and Kanaan both have the partial Wraith DNA that allows them to sense when the Wraith are near- their child would have the ability even stronger. Michael believes that with her child he can truly perfect his Hybrids, even more so than he already has.

In Atlantis- once the man who attacked Sheppard and his team awakens, they bribe him with protection from Michael in order to get the information of Teyla's whereabouts from him, it takes some convincing, but it works- and they finally have a good, strong lead to follow. They gear up and head out, Beckett included even though he continues to weaken.

Once at the facility the teams first come across the Athosians locked in their cells, and quickly release them and send them back to the Stargate while they continue to search for Teyla. Beckett splits himself off from the group to go after Teyla alone, and knowing the layout for the base, he finds her. She refuses to leave without Kanaan, however, and before they get a chance to make it anywhere, Michael finds them. Beckett attempts to kill him, but due to a fail safe that Michael had included in all of his clones and Hybrids, he can't. Michael stuns Beckett and escapes with Teyla in his cruiser.

With Teyla now gone again, the teams head back to Atlantis, and with Beckett's degeneration a lot worse now, he goes into the stasis chamber while the rest of Atlantis continues to search for Teyla.

After Sheppard follows up on a not-so-good lead on Teyla's whereabouts- he comes back through the gate at the wrong time and manages to get himself to Atlantis ten thousand years in the future. He knows this because McKay, being the genius that he is, was able to figure out exactly when in time Sheppard had traveled, due to solar flare activity, which has been seen by people at Stargate Command before. McKay sets up a hologram on Atlantis to activate when Sheppard arrives there in the future to help him get back to the proper time. While guiding Sheppard through what needs to be done to get him home, McKay tells him what happened in his timeline- and it was not a good one, but in telling it, he also told Sheppard where to find Teyla.

Sheppard makes it back to the proper time, though twelve days have passed since he went missing- and immediately starts trying to convince Carter of the information that he brought back from the future!McKay. With proof from McKay of the solar flare activity, Sheppard's story holds out, and she sanctions the mission to go to the location future!McKay had provided.

Sheppard and his team, along with Lorne and his team with an extra few marines, arrive at the base and immediately split up and start searching- only to discover that they arrived there before Michael. They continue to search the base, hoping to find something, and McKay accesses Michael's database on one of the terminals a booby trap is set off, and the whole base collapses in, trapping the teams inside. With the booby trap being a set off, a subspace communication is sent to Michael in his cruiser stating what has occured- and then it becomes a race as to what happens first- Atlantis rescuing the trapped team members, or Michael arriving at the planet.

Some excavation teams make it to the planet through the Stargate and begin work right away at trying to get the team members out of the rubble- a few are easier to get out than others, and some are trapped really far down- like Sheppard and Ronon. McKay's not very good at waiting for rescue, but manages to do it without driving Lorne, who he's trapped with, too crazy, by finding one of Michael's tablets, with a mostly intact database. The database allows him to find out about the subspace communication, and knowing that Michael is on his way- tells the rescue teams to hurry. They manage to get out McKay and Lorne, but Sheppard and Ronon were still trapped in the rubble when Michael's cruiser exits hyperspace over the planet.

The Daedalus arrives shortly after, and the cruiser attempts to escape, but the Daedalus were able to disable their hyperdrive engines before they get a chance. The Earth ship takes the opportunity to beam up the survivors from the planet, including those still trapped in the rubble, though they had to lower their shields to do so, giving Michael's cruiser the opportunity to attack them. The Daedalus winds up taking quite a bit of damage as well.

Not letting another opportunity slip by- the Atlantis members decide to launch a hasty mission to rescue Teyla. The Daedalus launches the F302s against the Cruiser, allowing McKay, Ronon, and an injured Sheppard to gain access to the cruiser and search for Teyla. It doesn't take them long to find her in her room, but the timing is a little worse for wear- her baby is coming. Ronon and Sheppard head off to disable the ships engines, while McKay stays behind to watch over Teyla, hoping that they come back in time for them to go back to the Daedalus before the baby comes. They don't. McKay has to deliver Teyla's baby- which he doesn't actually do to bad of a job of.

Ronon and Sheppard return and they all head out to make it back to the Daedalus- the Jumper they had arrived on is somehow missing, so they go to take a Wraith Dart instead, where they encounter Kanaan. While captured Teyla had been working on breaking his brainwashing, and it seems to have come out well as he surrenders and goes with them back to the Daedalus. Michael's cruiser is destroyed, and with repairs underway on the Daedalus they return back to Atlantis.

The rest of the year after that is pretty chill in comparison to the others. They manage to perfect the drug that stabilizes Beckett's cell deterioration and are able to bring him out of stasis. He spends most of his time on Earth, making a few house calls out in Pegasus every once in a while. McKay gets infected with the "second childhood" disease- which is a parasite that feeds on part of the brain, causing the person to mentally regress, though upon taking him to "The Shrine" which allows the infected's loved ones to experience one more day of normalcy before they die, Keller is able to determine that the parasite is small enough to operate on and is able to cure him.

There's a brief interaction with a branch of the Asgard known as the Vanir in the Pegasus Galaxy. Dr. Daniel Jackson comes to Atlantis to discover a secret base, and with the help of McKay, they accidentally turn on the "Attero Device" which causes any ship that enters hyperspace to explode instantly. They don't know what it actually does, unfortunately, and once it is on the Vanir show up in Atlantis and take the remote device as well and Daniel and McKay.

Todd gets extremely angry over the fact the device has been turned on, and manages to take control of the Daedalus, as it's one of the only ships that can travel anywhere without a danger from the Attero device. He's also willing to do anything to get it turned off, even if it means sacrificing McKay and Daniel. Ronon and Keller were able to escape capture and go about trying to release those that were locked up on the ship as well as take back control.

Back on the Vanir base, Daniel and McKay try to figure out a way to shut down the device. They know that they need to remove the control crystal, like with most Ancient technology, but the room where the crystals are is filled with rather large and dangerous bolts of electricity. They manage to get their hands on a couple of the Vanir protection suits- similar to heavy duty armor, and enter the lightening room. McKay manages to pull the crystal, though Daniel gets hit with a bolt just before he does.

Ronon and Keller were able to release Caldwell and everyone else aboard the Daedalus and regain control of the ship just in time, and were able to beam McKay and Daniel aboard as well, taking them back to Atlantis for some much needed medical aid.

Not too long after all of that, Michael manages to infiltrate Atlantis in order to steal away Teyla and her child, though his plans are foiled by Sheppard and McKay and a team of marines, culminating in a hand-to-hand fight between Sheppard and Michael on a ledge at the top of the tower. Michael gains the upper hand before Teyla joins the fight and turns the tables on Michael. The fight end with Michael falling off the tower and to his death.

Then there's a brief glimpse into an alternate reality- one where there is a Wraith stranded on Earth and he manages to build a subspace communication device to relay a signal to the Wraith in the Pegasus Galaxy of Earth's location. Not only does it signal those in the alternate reality- but it stretches out into other universes and realities, including the main Stargate Atlantis reality.

Todd lets the Atlantis Expedition know that a Wraith hive managed to acquire ZPMs and create a Super-Hive ship. The team, along with the Daedalus rush to go an destroy the ship- the Wraith having something like that was very dangerous for the Pegasus Galaxy. The Super-Hive, once confronted, ignores the Earth-vessel and suddenly jumps into hyperspace. A member of the Daedalus picks up a weak communication signal form the hive and McKay manages to decipher it as a communication from an alternate reality- detailing to location of Earth. Atlantis notifies Earth of the threat and McKay calculate where the Hive ship will jump out of hyperspace on it's way towards Earth. A while later they receive a video communication from Ellis detailing that the Apollo and the new ship the Sun Tzu failed to stop the Hive ship.

Sheppard interrogates Todd to discover the location of new ZPMs and with the acquisition of those they decide to fly the city back to Earth to fight the Wraith. Sheppard is sent ahead through the Stargate to man the Weapons Chair at the request of General O'Neill while Beckett flies the city. The Wraith ships arrives to Earth ahead of schedule, and Sheppard leads a team of F302s against the Wraith darts dispatched the destroy the Weapons Chair. The attack against the chair succeeds- so Sheppard volunteers to lead a suicide mission to detonate a Nuclear Warhead aboard the Hive ship.

When some of those on Earth try to escape to the Alpha Site, they discover that the Wraith have superseded the Earth gate by bringing one from the Pegasus Galaxy with them on their hive ship- the Pegasus gate taking precedence over the Milky Way gate. Those on Atlantis discover this when trying to dial Earth and instead they get the Hive ship- so they send in a team to destroy the ship, McKay included.

Atlantis is still a ways away from reaching Earth, and running out of power to run the Hyperdrive constantly- so they attempt a new form of travel- a Wormhole drive, based on the same technology of the gate to reach Earth in seconds. Luckily they don't explode while accomplishing this and are able to distract the Wraith from the team infiltrating the ship by taking the brunt of their attacks now. Sheppard and the team from Atlantis meet up on the ship and decide to remote detonate the warhead rather than risking their own lives. Atlantis continues to fire on the hive ship as the team makes their way off the ship and to the Alpha Site and setting off the Warhead, destroying the Hive ship.

The force of the Hive ships return fire on Atlantis caused the city to lose orbit over Earth and they begin to enter the atmosphere. It's a rough ride down, and everyone waits with anticipation- hoping that their shields don't fail. They're pretty lucky though and manage to land the city in the Pacific Ocean just off the coast of San Fransisco and they were able to switch from shield to cloak before anyone on Earth had a chance to see what had caused the 'fireball in the sky'. The area of the ocean where the city sits is put under Naval Quarantine so that no one accidentally sales under the city's cloak.

All the major characters then have a nice moment standing on a balcony looking at the Golden Gate Bridge.

Personality:

Upon first meeting him, anyone would think that McKay is just an arrogant condescending jerk. Which he is, especially to anyone who hasn't actually taken the time to really get to know him. Anyone who has ever had the chance to work with him, or even just meet him, has usually been either completely brushed aside because they were not worth his attention, or simply treated like a complete idiot. He has very little social skills as well, having been a progeny child, building non-working nuclear bomb for the science fair in the sixth grade. He had never really been one to even attempt at making friendships with people. Even in college he rebuked a lot of his colleagues- also complaining that they were copying his work, and basically being just a very petty man.

When working with others, he will always berate and insult his coworkers for their lack of intelligence, for any mistakes they might have made, or for even just getting in his way. He especially treats Dr. Zelenka in this manor, even though he is always the one to help McKay with all the really big life-saving stuff they get up to in the Pegasus Galaxy. It is very rare for McKay to acknowledge the good work that others do, and does not share credit very easily. His own sister has to practically pull his teeth to get him to share credit, or let her "push the button". McKay will only admit to the good work of others under extreme circumstances and usually if the situation is forced. Generally if there's a certain death scenario, he's more likely to actually admit you are worth something. When dying from the effects of the Ascension machine, McKay goes around to all of those he considers to be friend now and says goodbye to them in some way. It's one of the only times he actually admits to Zelenka that he is a brilliant man.

Despite all his tendencies to shun those around him- he quite often performs a lot of hero acts. When first arriving in Atlantis and the city was being attacked by the shadows- McKay was the one who walked directly into the massive shadow, with the personal shield device, so that he could throw the naquadah generator, which was attracting the shadow into the Stargate and save the city. He's joined rescue missions when injured in order to help save Ronon when he was recaptured by the Wraith and turned back into a Runner, and countless times managing to pull through on his brilliant ideas to save everyone in the face of imminent death. He always seems to work his best when under that pressure.

Even with his brusque attitude and extreme arrogance- everyone on Atlantis trusts him fully. He's proven countless times that you can count on him to do what needs to be done, even though he will complain pretty much every step of the way.

McKay is also an extreme hypochondriac- mentioning once that he had tried taking a medical class in college, but only lasted a couple of weeks before he had diagnosed himself with half the textbook. He keeps a running tally on his lifetime exposure to radiation, going so far as to create his own personal sunscreen with an SPF of 100, in order to block out harmful UV rays on those planets with higher radiation levels from the sun. He regularly convinces himself that he's contracting numerous space diseases, and is a frequent visitor of the infirmary for anything so small as a splinter.

Even with all of his arrogance and attitude issues, he has grown rather close with his team on Atlantis. He's broached a very good friendship with Sheppard- the two of them shown hanging out during their down time. His relationships with Ronon and Teyla aren't as close as his with Sheppard, but he does value them a lot as well. With Ronon it's sort of brother-at-arms kind of deal, with Ronon always looking out for him when out on missions, and with Teyla it's a little more of an understated relationship but equally as valued. The one relationship that he has gained the most progress with is with his sister Jeannie- growing up he was rather more estranged from his family, and especially with his sister when she dropped out of school to have a family, believing she was giving up her talent. She was brought in a couple of times to Atlantis when she came up with an equation that aided with McKay's theories. The two of them kept in touch after that first time she came to Atlantis and their relationship has gotten much better over the years.

He's come a long way over the years in Atlantis from being a more extreme arrogant holier-than-thou scientist, which he can definitely still be a lot of the time, but he's a little bit better in his relationships with people though still a bit rough around the edges with new people in his life.


Abilities, Weaknesses and Power Limitations: He has a very brilliant mind- picks up any information related to physics and technology very quickly and has an acute understanding of it. He will have some trouble with the tech on the ship, but will attempt his best at understanding it- seeing it as a challenge. His main downfalls are his arrogance and complete lack of modesty which have a large tendency to get in the way of his ability to create relationships or work well with others.

Inventory: His personal tablet computer; military tack vest with emergency supplies in the pockets (power bars, medical supplies, etc.); life signs detector (inoperable); a beretta m9.

Appearance:


Just under six feet in height, not the most fit person, though he has slimmed down a bit over the years in Atlantis, somewhat of a pudgy belly, rather dorky looking, with a receding hair line and natural downturn to his mouth that gives him a permanent look of annoyance. Played by David Hewlett.
Age: 40ish

AU Clarification: N/A

SAMPLES

Log Sample: It's really not something he's unused to feeling- the slow climb to consciousness, the sudden slam of reaching the top before you expect it, the strange awareness of not being where you're supposed to be. He was really starting to think that waking up in his own bed in Atlantis was the more interesting turn of events, because even in the city half the time he was waking up in the infirmary.

A groan escapes passed his lips as he pushes himself up off the floor- somehow having ended up on the floor next to the weird pod-like thing he assumed had been holding him. It reminded him of the lifeboats they had found in the Ancient ships a few years ago- which then reminded him of how long those pods could keep the ancients alive for. Before McKay was even able to take in any of his other surroundings the feeling of panic spread throughout him at the thought of being stuck in those pods for- years, decades, centuries. "Oh God, please don't let it be the future."

McKay pushed himself up into a standing position and started moving towards the door on the other side of the room, reaching to see if whoever had taken him had left anything in his pockets at all only to realize- he had no pockets. He stopped dead in his tracks, starring ahead at the door for a long moment before slowly looking down.

"Where the hell are my clothes?" McKay cried out loudly, his voice going up a few octaves, nearly reaching the kind of sound only dogs can hear. He began to frantically look around the room now, hoping that they had left them in a pile in the corner at least while they were doing god-knows-what to him in that pod, and really he did not need to start thinking about that now. "What kind of alien race takes someone's clothing?" There was no one in the room at all, but that didn't stop McKay from asking the questions out loud- always finding it better to work through problems when he could hear his own voice. Not that this was the kind of problem he was used to solving- though thank god they had the decency to leave him with his underwear.

He was not even going to try to think about what the hell that blue crap was all over him. "This is not a good way to start the day."

Comms Sample:
[audio]

[there is a brief moment of static before mckay begins talking.]


Oh this is just fantastic- where the hell am I this time? [tapping and beeping from the device can be heard along with mckay muttering under his breath.] This is just ridiculous. Just once can I actually get knocked out and wake up in my own bed? Or at least the infirmary.

[some more beeping as he plays around with the com device.] The Tranquility, huh? Anyone have any idea was to where we are in the galaxy? Or at least to a main terminal so I can figure out what this device can and can't do. If there's anyone even here smart enough to help me. I doubt it.

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